![]() The sidebar had an improvement too, receiving a slot for each type of marker.Īlso the locations markers were moved to the items category. A huge 230 km2 map with a variety of beautiful. We’re starting off with a monster a 5km squared sprawling expanse full of weird valleys, deadly mountains, and places you’ll take one look at and want to make a base on. A huge 230 km2 map with a variety of beautiful landscapes and landmarks based on real-life locations. Now, all the markers stay on a file, and are only loaded if the user click the marker icon. We’ve been working on the first map Diemen’s Land for Hurtworld for quite some time now. What made it slow was that the markers were loaded all at once, and hidden by default, and once the user toggle they appeared on the map. You can check all creatures and resource locations by toggling them on the left panel, also clicking on the upper arrow will hide that panel.Īfter the feedbacks I received that the website was slow on mobile devices I priorized improving the code to make it faster. This step shows placing objects in your world from a. Thanks everyone who used the interactive map and supported it in any way. This video is the second in a series to guide you through the map creation process in the Hurtworld SDK. I will leave this here as an archive of the V1 map and my first interactive map. Since the game is getting contant updates it became hard to make a full updated interactive map, maybe some day I am going to make a map for v2 if the game becames stable (without new updates on items, spawns and map). This guide is outdated, as Hurtworld evolved to v2 version.
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